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July 26, 2010 v0.14.0 is out! July 14, 2010 All recent XNA 4.0 CTP downloads have been moved up to the XNA 4.0 beta. July 12, 2010
The new Windows Phone 7 demos are ready; go download them or check out the
video. July 4, 2010
Happy Independence Day! XNA 4.0 Windows, Xbox360, and Windows
Phone 7 versions of v0.13.0 are now available. July 3, 2010 v0.13.0! Check the changes and stay tuned for the updated Windows Phone 7 version (and more phone demos)! May 17, 2010 Documentation about v0.12.1's joints and constraints is now available. May 14, 2010 The API reference for v0.12.1 is now available. May 13, 2010 The WP7 version of BEPUphysics is ready! May 12, 2010 April 3, 2010 v0.12.0 is out (a little faster than v0.11.0). March 11, 2010 Finally, v0.11.0 is done! December 30, 2009 One more delayed Christmas gift: v0.10.5! December 25, 2009
Happy holidays everyone! December 9, 2009 December 7, 2009 Want to make a game with BEPUphysics? Check out the licensing plan! November 21, 2009 v0.10.2 is out and fixes a few bugs. July 30, 2009 v0.10.1 is ready and brings some minor modifications. July 28, 2009 A bunch of new documentation and demo source code has been added. July 16, 2009
Multithreaded goodness: v0.10.0! June 12, 2009 BEPUphysics v0.9.0 for the XNA Framework 3.1 now available. March 14, 2009 v0.9.0 is done; check out all the changes. January 29, 2009 v0.8.0 is ready! It includes a nice bucket of bug fixes and polish, amongst other things. November 18, 2008 The significantly optimized BEPUphysics v0.7.0 is now available, with support for XNA 3.0. August 24, 2008 BEPUphysics v0.6.2 is now available, including a fix to a center of mass offset issue and some other improvements. August 20, 2008 Early source code for a new character controller from the next version is now available. August 13, 2008 The incremental release v0.6.1 is ready! July 26, 2008 v0.6.0 is here and brings vast improvement in the engine's behavior! Check out all the new stuff. May 21, 2008 v0.5.2 is now available and includes fixes for a few more minor issues in the demos and library. April 27, 2008 v0.5.1 is now available and includes fixes for a few minor issues in the demos and library. April 21, 2008 v0.5.0 has arrived, with a boatload of changes! Go check out all the new features, then get it here. February 11, 2008 An Xbox360 version of the engine is ready. Future releases will include simultaneous availability of the engine and demos for both platforms. February 7, 2008 A new version of the demos and associated source has been released, fixing a crash and a few other little things. February 5, 2008 BEPUphysics v0.4.0 is ready! This version has the largest functionality improvement yet; take a look! January 8, 2008 An RSS feed is now available for news about future BEPUphysics releases. January 1, 2008 BEPUphysics v0.3.0 is completed and ready for download. This release contains some significant performance improvements and the beginnings of the constraints framework; check all the changes. December 16, 2007 BEPUphysics v0.2.0 for XNA2.0 is now available; future releases will be exclusively based on the XNA Framework 2.0, though v0.2.0 will be available under both until the launch of v0.3.0. December 11, 2007 BEPUphysics v0.2.0 is ready for download. This version includes quite a few changes; grab it now! December 3, 2007 BEPUphysics v0.1.0 has been released! Changes made in this and previous versions can be found in the versions section. Along with fixes and new features, the demos have been updated with camera controls and simulation switching, among other niceties. Both the demo project source and a precompiled demos game are available in the downloads section. November 17, 2007 BEPUphysics v0.0.1 is now available! Head to the downloads section to get demo source code and the library itself, or view some videos in the media section. Features can be found in the Overview section, and library information can be found in documentation.If you've got any questions or suggestions, head on over to the forums. |
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